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Post by Kaiser on Mar 9, 2002 1:13:10 GMT -5
this one contains 24 textures and 10 flats, all 32 bit bmps. sadly, only some will look good in Doom's pallete.... only Esco can save the day..... get the pack hereenjoy...
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Post by Esco on Mar 9, 2002 5:22:02 GMT -5
Kaiser: I'm downloadin them right now, before I take mah happy ass ta sleep. I've just finished tweakin da sounds in mah sound wad, once Randy Heit gets back to me on da sndinfo glitch I'll be deciding what to do next. Then I'll be releasin da wad to be beta tested by any volunteers I can get. In da meantime, I'm gonna start finishin of mah colormaps in my palette wad, so dat I can release it to be beta tested also. Hopefully, we can find a way to convert most of da stuff, and if not, find a way to recolor it so dat it still looks good! ;D EDIT: I have already tested my palette on several images and I'll tell ya now, da ones dat are gonna be da BIGGEST problem are da ones dat use 1 color mostly. These images contain thousands of colors..... when you take 1 color with 3000 shades in a pic, and condense it to just 10-15 shades... of course detail is lost..... some however, like hbox1 and hgrate will convert almost PERFECTLY. But... there is some good news for textures... JDOOM WILL SOON HAVE SUPPORT FOR HI-RES TEXTURES!!! Meanin dat all these textures will soon be able to be used in their normal 32-bit color. So don't throw out them 16-bit and up images, cuz they could be used REALLY SOON! Sprites and flats shouldn't be far behind! ;D
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Post by Cacodemon_Leader on Mar 9, 2002 12:42:05 GMT -5
Now I'm beginning to think that all the cool DOOM Ports (ZDOOM, EDGE, Legacy, etc.) should have High-Res textures now.
Kaiser: btw, you should at least include BMPs of all the DOOM Monster animations, cause it sort of looks ridiculous with only one frame of the Cacodemon being used for it's moving animation.
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Post by Kaiser on Mar 9, 2002 22:28:46 GMT -5
actually I still have the sprites in bmp format.
as for the cacodemon, I am just replacing everthing for now.
but since I won't be using the archvile, I am going to borrow some of its frames for extra sprites like the torches, and of course, Cacodemon's frames.
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Post by DuKeMaN707 on Mar 11, 2003 13:09:58 GMT -5
it is me or every textures packs links are not available anymore?
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Post by Kaiser on Mar 11, 2003 13:13:10 GMT -5
I removed them.
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Post by elbryan42 on Mar 11, 2003 20:49:46 GMT -5
/me looks at the date of the original post. My God! Has it been a year since we started the TC? Of course, not much was accomplished last year. Ripped the enemy sprites and sounds a more than a few times. The TC is looking up in 2003.
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Post by Kaiser on Mar 11, 2003 20:56:59 GMT -5
lol, wow, and I've been posting here for one year. where does the time go?
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Post by Melfice Darkmage on Mar 12, 2003 0:09:55 GMT -5
If we woulda only found the tile dumper and thought of using JDoom sooner, imagine how far we'd be by now. We'd be done.
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