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Post by submerge on Apr 7, 2002 10:17:20 GMT -5
On monday. don't worry.
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§åmßð 9ØØØ
Be Gentle!
Parental Advisory: Explicit Content
Posts: 27
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Post by §åmßð 9ØØØ on Apr 14, 2002 14:07:33 GMT -5
I'd like to see Nightmare Spectre, the black, harder spectre from the Playstation version of DooM, and Nightmare Imp, the dark blue, see through, harder Imp from DooM 64
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Post by Esco on Apr 20, 2002 2:26:11 GMT -5
Sambo_9000: heh, believe it or not dawg, we is plannin on doin dat in da doom64 TC.... puttin BOTH of them in. Keep yo eyes open.
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Post by Nopoet on Apr 20, 2002 4:58:04 GMT -5
Esco, if you're putting new monsters in, why not go all the way and have variants of the existing monsters? E.g. an Arachnotron which fires the odd rocket or two rather than plasma, or has a chaingun instead.
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Post by elbryan42 on Apr 20, 2002 9:41:29 GMT -5
Um, I don't think so. It's a TC, not a whole new conversion. The gameplay is going to be as close as possible to the N64. Nightmare Imps are already in Doom 64, and Nightmare Spetres aren't too much of a stretch (Spectre with twice the health). We have enough editing to do with making the Pain Elemental shoot 2 lost souls, the Arachnotron shooting 2 plasma guns, etc.
Good idea though. You might want to try out Cube by Rubilacxe. It's on the Depot. It has lots of new versions of new enemies. It takes a little from a lot of TCs. It's cool, but some people hate it since it's not the original work.
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§åmßð 9ØØØ
Be Gentle!
Parental Advisory: Explicit Content
Posts: 27
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Post by §åmßð 9ØØØ on May 6, 2002 7:36:25 GMT -5
Would anyone be able to do a nightmare spectre for my DooM PSX TC?
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