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Post by Kaiser on Oct 31, 2002 17:06:52 GMT -5
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Post by Kaiser on Oct 31, 2002 18:54:32 GMT -5
update:
fixed many errors, and added deathmatch.
I've added a mapinfo lump for Zdoom users since the dehacked trick with the keen code pointer on the cyberdemon's death frame doesn't seem to work in Zdoom.
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Nov 1, 2002 2:28:42 GMT -5
Map looks really nice in jdoom: I did notice a small problem: It seems you can run through the level and collect up everything so long as you don't press the attack button. Have you tried this on Zdoom to see if it's the case? It could be a jdoom problem with this map. I'm not sure.
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doom
Be Gentle!
Posts: 20
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Post by doom on Nov 1, 2002 5:49:17 GMT -5
THIS MAP HAS MANY PROBLEMS, WHEN I GOT THE BLUE KEY AND KILLED ALL OF THE MONSTERS THEN I WENT BACK OUT TO THE MAIN ROOM WHERE I STARTED AT, THE ZOMBIEMANS THE BULL DEMONS THE IMPS THE BARONS THE MACUBUS THE SPIDERS AND THE CYBERDEMON WOUNDNT COME OUT!!!
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Post by Kaiser on Nov 1, 2002 15:38:14 GMT -5
enough with the caps locks.
it works, so it works
I wouldn't released it if it didn't work right.
btw, you need to go through the teleporter in the middle of the tower to make it happen.
I sure you played Doom64 enough to notice this.
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Post by Kaiser on Nov 1, 2002 15:41:55 GMT -5
Map looks really nice in jdoom: I did notice a small problem: It seems you can run through the level and collect up everything so long as you don't press the attack button. Have you tried this on Zdoom to see if it's the case? It could be a jdoom problem with this map. I'm not sure. its not a bug, but its pretty much all I can do to make it close as possible. and yeah, the monsters won't show if you fire... I could of use the scroll object tag to force them out.... but that can cause a high chance of them being stuck in the box, if the player is standing on the teleport area, and when they hear you, they can't back out into the teleporter line because the scrolling floor is holding them back. I'll still look into it, and see what I can do.
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Nov 1, 2002 15:45:47 GMT -5
Actually. I'm having the same problem as Mr. Doom above. I'm quite familiar with Doom 64 and this stage, yet I could never get the cyber demon to come out. I went through all the teleporters, including the center one. There was also a stuck point where I had to use jump to get any further into the level. I'm going to play the level on my console and compare where it seems to get stuck. Then I can give you more details.
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Post by Kaiser on Nov 1, 2002 16:03:35 GMT -5
redownload and try it now.
btw, what source port are you using?
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Post by Kaiser on Nov 1, 2002 16:07:29 GMT -5
there is a big problem I found with Watch your step and legacy.
I used some triggers that used a "dummy" extra player to activate them.
WELL, it seems legacy removes them..
yippie
looks like I am going to have to find a way to get around this.
but it does work in any port with Boom support.
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Post by Kaiser on Nov 1, 2002 16:34:28 GMT -5
it can't be done with Legacy.
I can't even get the dehacked code to work either.
piece of shit for a port.
just like Jdoom.
just use Zdoom, prboom or something...
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Post by Melfice Darkmage on Nov 1, 2002 17:04:35 GMT -5
Ah, Score one for the ZDoomers! ;D
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Nov 1, 2002 17:16:08 GMT -5
Well the problem I have with zdoom is it looks like shit. I can't pass up on the graphic power of jdoom. Maybe I'll just use zdoom for special maps like this.
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Post by Kaiser on Nov 1, 2002 17:30:31 GMT -5
I really recomend Prboom or Eternity, since I had to rig a mapinfo to get the cyberdemon death thingy to work, since that didn't like that dehacked patch either...
or if possible, use Boomsday, a boom version of Jdoom.
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Nov 1, 2002 18:23:57 GMT -5
Okay, I've started trying those other ones you've mentioned. The level does work perfectly on zdoom and prboom. Here's what I've noted thus far:
Zdoom: lots of nice features, but 8-bit color sucks.
prboom: marginally better looking than zdoom, but lacks some important display and control features. Sucks.
glboom: claims opengl, yet only gets 5 fps on my voodoo 5500. Glitchy as well. Sucks
Boomsday: Oops, looked at the wrong version date. I'll check this one out next.
I'll keep trying other versions, but I'm so far disappointed in most of them.
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Nov 1, 2002 19:02:51 GMT -5
Hah! Score one for Boomsday!! I get my graphics AND the features of Boom all in one! Kaiser, the level now works perfectly. Thanks for the Boomsday suggestion!
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