FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Oct 25, 2002 6:18:56 GMT -5
Whew!! After 6 solid hours of painful pixel-editing, I've finally finished the geometry for Unholy Temple. Below is the download link if you want to take a sneek-peek: www.twingalaxies.com/firebrandx/images/d6423.zipI'm going to get some sleep and then I'll start on the level logistics tomorrow night. This was one tough sucker to map out!
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pokemona
Be Gentle!
I have come to rid the world of demons
Posts: 2
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Post by pokemona on Oct 25, 2002 6:22:39 GMT -5
thats cool
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Oct 25, 2002 14:18:47 GMT -5
Okay, I've updated the first stage map with yellow enemy triangles. Here's the enemy color-code that will be used for all maps:
Yellow: Zombieman, Shotgun Guy, Imp, and Bull Demon.
Orange: Nightmare Imp, Spectre, Lost Soul, and Cacodemon.
Red: Hell Knight, Mancubus, and Arachnotron.
Purple: Pain Elemental and Baron of Hell.
White: Cyberdemon and Mother demon.
This will really help out the player's planning!
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Post by Melfice Darkmage on Oct 25, 2002 16:03:51 GMT -5
That's great dude! Just plain awesome! Can't wait to see the final product. I know from what you said it was tough and time consuming, but this will be such a great help to me, and to the TC!
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Oct 25, 2002 19:41:10 GMT -5
I made one last update to the Staging Area based on an agreed change of the color code classes of enemies.
Below is the agreed on color code as quoted from Dreamless:
"Yellow - Worthless: Zombie Man, Imp, and Bull Demon.
Orange - Not so worthless: Shotgun Guy (Good accuracy, very annoying in some levels), Nightmare Imp & Spectre (Visibility), Lost Soul (Anti-rockets).
Red: Hell Knight, Cacodemon (Those two have the same value on my "danger meter"). Very common, unlike Purple. Food for the Super Shotgun.
Purple: Pain Elemental, Baron of Hell, Mancubus, and Arachnotron. Very rare in space station levels. Can be VERY dangerous in certain situations, unlike Red.
White: Cyberdemon and Mother demon."
I've agreed to these classes and will tag all levels accordingly. Once I finish Unholy Temple, I'm going back to doing the stages in order.
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Oct 26, 2002 3:10:02 GMT -5
I've finished the monster color-coding and the monster triggers for Unholy Temple. Tomorrow I have to start on item placement and teleporter tags. I'm going to leave the blue deco-triangles on for you Melfice, so you can know exactly where all the decorations are to be placed.
I'll upload the updated map as soon as I finish!
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Post by Melfice Darkmage on Oct 30, 2002 19:39:10 GMT -5
Hey, Firebrand X. Yet another request.
Can you get the Basic Geometry for Level 2: Terraformer for me? I haven't mapped any Tech Levels for the TC yet, and I thought it'd be a nice change of pace. Plus, I want to do all those dark rooms with the colored trims and that one Crusher thing outside the Red Door.
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Oct 30, 2002 20:40:31 GMT -5
Okay, I'll get it done tomorrow night for you. I had temporarily stopped mapping due to the new texture dumping fun I was having. Sorry about that!
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Post by Melfice Darkmage on Oct 30, 2002 21:17:25 GMT -5
Haha, no problem at all. The textures, after all, are important. Without them the Doom64 TC would just be Doom64 maps in horrible Doom 2 graphics!
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doom
Be Gentle!
Posts: 20
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Post by doom on Nov 8, 2002 3:27:30 GMT -5
IT' TRUE, DOOM2 GRAHPICS LOOKS LIKE SHIT
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Post by Kaiser on Nov 8, 2002 13:19:03 GMT -5
IT' TRUE, DOOM2 GRAHPICS LOOKS LIKE SHIT Doom 2 is a classic. and it owns. the end
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Lutarez
Bring It On!
Green is the ONLY color, man.
This space for rent.
Posts: 113
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Post by Lutarez on Nov 8, 2002 16:26:31 GMT -5
...Plus, I want to do all those dark rooms with the colored trims and that one Crusher thing outside the Red Door. I just made a quick map with a basic concept of the crusher from the map if you want it. The problem is that I don't know how to give the illusion of a sector having two surfaces (if you know what I mean), and I haven't got the floor and ceiling heights just right when it "crushes" but you get the idea.
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doom
Be Gentle!
Posts: 20
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Post by doom on Nov 10, 2002 3:21:19 GMT -5
I'LL TAKE A SHIT ON DOOM2 GAY ASS GRAHPICS, DOOM64 OWNS, THE END...
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Nov 10, 2002 5:43:28 GMT -5
Sorry I stopped so cold on the map project I was doing. I got hired to do renders for book covers, so I've been devoting most of my time in that. It may be a month before I can get back to the D64 maps, but I do plan on eventually finishing them.
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