Darkhaven3
Bring It On!
This user is a maggot.
Posts: 130
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Post by Darkhaven3 on Jan 22, 2003 22:32:26 GMT -5
1.Were you ever planning to use the original DooM sprites?
2.How did you think about the level structure (e.g. E3M7, Map02, Floor 2-4, etc.)
3.Did you ever think about just making a direct port, like 32X DooM?
4.How many levels were planned?
5.Were any extra sprites scrapped or used in unused areas of any levels?
6.Why didn't you include multiplayer? Space limitations, etc. ?
7.What programs were used to make it? Normal DooM Wad Editors, your own programs, or was it just all made with raw programming?
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Post by Kaiser on Jan 22, 2003 22:38:06 GMT -5
I think 3 of those questions are the same thing I said...
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Jan 23, 2003 3:49:23 GMT -5
Hmm, I seem to have elicited a from Elb. Sorry if I rushed things, but I didn't want to keep them waiting on me to get my act together. Don't worry, I asked 25 questions that cover pretty much all that was asked here and some other questions I had. I think you will all be pleased enough with the results. Still waiting on the 3rd and final level designer Danny. If I don't hear from him by tomorrow night, I'll send the text file to Elb fro posting.
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Post by Kaiser on Jan 24, 2003 22:59:39 GMT -5
*twiddles thumbs*
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Post by elbryan42 on Jan 25, 2003 7:32:09 GMT -5
Have patience. Awaiting one more email last I checked. I would rather wait than have questions unanswered.
There's at least one surprise for the Doom 64 vetrans so far revealed in the interview.
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Malphas Ellipsis
Be Gentle!
Be they joy or sorrow, your life still ends in tears.
Posts: 13
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Post by Malphas Ellipsis on Jan 25, 2003 10:50:47 GMT -5
I hope it's an insight that can be shared with the Doom 64 vets soon. *goes back to work*
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Post by elbryan42 on Jan 25, 2003 10:55:52 GMT -5
It's a secret so well hidden that the designers can't even remember how to open it. They remember the level, room the secret's in, and a guess on how to open it.
I've searched around for hours, have an idea of how to open it, but can't figure it out...
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Post by Kaiser on Jan 25, 2003 15:11:16 GMT -5
can you email me about that level? maybe I can help?
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