FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Oct 27, 2002 17:43:57 GMT -5
....Beggining Transmission....
....secrets must be kept under strict watch and must be kept confidentianl...any proof of our path and footsteps towards a future direction must be deleted and exterminated....Melfice Darkmage
....End Transmission....
edit 2: anyone who posts a thread with anything that deals or even mentions to this thread or the plugin will be closed and sent to the void. we are not going to put up with resource stealers.
end of story.
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Post by Kaiser on Oct 27, 2002 19:52:05 GMT -5
good God..... edit: after 5 min messing with it, I can't seem to find out why this fucking thing won't start. keeps crashing, I got ucode set to 1, and have the plugin as the graphic plugin. I created Tiles in the plugin dir, and I am using Project 64. also, how do you even dump the textures!?
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Post by Kaiser on Oct 27, 2002 20:23:31 GMT -5
well, I got it running, but how do I dump the textures? nothing shows up in the Tiles directory..
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Oct 28, 2002 1:50:49 GMT -5
I put the tiles folder in the Pj64 main directory. Then I just ran the rom as normal. After a while, you just exit the program and the dumps should be in the tile folder. The only problem for me is they are almost all completely white. Worthless on my system I guess...
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Post by Kaiser on Oct 28, 2002 16:07:10 GMT -5
I am I suppose to leave it on for a while? because I ran it, then I played for a bit, then exited. and found nothing in the tiles folder.
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Post by Kaiser on Oct 28, 2002 16:39:30 GMT -5
shit, its turning white for me too.
works for Mario 64 though....
but can't seem to get Doom64 to dump tiles though...
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Oct 29, 2002 14:01:40 GMT -5
The programmer made an update to fix the problem. It works!!! Now you guys can make texture dumps of all the sprites and graphics in the game!!!
These are unmodified too. This means you get the original base colors of all the graphics!
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Post by Kaiser on Oct 29, 2002 14:25:32 GMT -5
omg, I just creamed myself...
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Post by Kaiser on Oct 29, 2002 15:17:52 GMT -5
wow... firebrandx, you'll be credited on my ConsoleDoom project.
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Post by elbryan42 on Oct 29, 2002 17:03:11 GMT -5
Um... does this mean my hard work on the sprites is all for naught?
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FirebrandX
Be Gentle!
Hail to the king, baby!
Posts: 72
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Post by FirebrandX on Oct 29, 2002 17:19:24 GMT -5
Check out this Bull Demon gif I made from the sprite dumps at the end of the game: It's pixel and color exact!!! Edit: Liked it so much, I made an avatar out of part of it for myself
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Post by Crendowing on Oct 29, 2002 18:40:43 GMT -5
I wonder if there's a MAME program for sprite/graphic dumping...
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Post by Kaiser on Oct 29, 2002 18:58:22 GMT -5
hey, Firebrand x, according to the text file about the tile thats dumped, it says palette: 0
where can I get the N64 palette to match with the sprites for the Doom64TC?
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Post by Melfice Darkmage on Oct 29, 2002 20:52:01 GMT -5
HOLY SHIT!!!! IT'S A FUCKING MIRACLE!!! GOD DOES EXIST!!!!
HAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The Doom 64 TC IS ONCE AGAIN WELL ALIVE, AND AT SUPER SPEED!!!
PLEASE OH PLEASE OH PRETTY PLEASE LET ME HAVE THE RESOURCES ONCE YOU GET THEM KAISER AND LET ME USE THEM IN DARK NEXUS!!!! PLEEEEEASE!!!
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Post by Kaiser on Oct 29, 2002 21:03:51 GMT -5
I'll think about it
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