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Post by The_Doomer on Mar 28, 2002 21:09:40 GMT -5
Hi. I noticed in one of Kaiser's maps in DSV3 War a red key card teleports into an area. I was just wondering how you do something like that so I can use it in some of my levels. Thanks.
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Post by Archvile46 on Mar 28, 2002 22:34:26 GMT -5
I'm pretty sure it's a source port-only feature. Not sure though. As for exactly how to do it, I have no clue in hell.
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Post by Kaiser on Mar 29, 2002 1:11:48 GMT -5
well, what I did was I put a Red key in a dummy room splited into two sectors outside of the map. one part of the sector has the red key and the other half has the floor raised by 32. on the lowered part, I have a linedef set to scroll the floor that the red key is on. And on the linedef that splits the two sectors, I have it set to teleport. what made the key teleport was when the raised floor in that dummy sector lowered, the red key was able to get passed it since the floor was scrolling that key and when it crossed the line, it teleports.. you should open that map up in a editor to really understand, as I suck explaining things.... by the way, that was done in Boom... but I find it easier in Zdoom's scripting imo...
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