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Post by Melfice Darkmage on Sept 29, 2002 22:55:28 GMT -5
This is a place where I want all who download it, or play it, to give me their opinion, details on what they like, disliked, and such. I want feed back, so I can make it better, for the DooMers still out there. Music, Graphics, Layouts, what not, just mention all you like about it and any comments. To make it easier, number them, like this:
1. yap yap yap
2. yadda yadda yadda
3. blah blah blah
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Post by elbryan42 on Sept 29, 2002 23:32:52 GMT -5
I'll be brutally honest since that's the way I am.
Please also note that I can't really rate the music since my soundcard doesn't like playing midis though ANY doom port except for the original doom2.exe and it's just too painful playing with the original executable.
The first demo:
Not really my style, but kickass nonetheless.
I like circular levels, or hub-type levels that you have to play the entire level and having the level change right up until the level ends.
The overall layout is quite nice, and the enemy placement is good. I give it a 2 out of 3.
Second Demo (Hell):
Now this is what I'm talking about. I love this level!
The layout kicks ass. The rushing from one end of the level to the other solving puzzles and legions of enemies kick ass. The atmosphere is great, the enviormements have you peeking over your shoudler, and though the level seems to be incomplete, it's a great level nonetheless.
The only complaint I have on this level is the stealth enemies. Frankly I hate them. Either translucent or opaque. Not completely invisible. Sure, they scare the hell out of you at the beginning, but after a while, trying to pick off an invisible enemy that you know is there, but keep missing, is a pain and a waste of ammo.
The only other thing is an unpassable sector in the red door room with the switch. Not being able to drop down is annoying and reminds me of fucking Goldeneye.
Rating 3/3.
Keep up the great work Melfice!
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Post by Melfice Darkmage on Sept 29, 2002 23:53:48 GMT -5
Elby, when you said "incomplete" you got it perfect. This is an cut-off version of the level, as you can see by the blue door, and blue key, but missing is the room after the blue door, and the way to the blue key. You see, It is a 3 door level (speaking of colored doors), but I wanted to leave unknown parts to the level, so that when Dark Nexus comes out, it won't be "Oh, I know this one already, it'll be a breeze." There is much more to this entrance to hell . You'll see when Dark Nexus is released. Oh yeah, and that annoying drop off, that's where I was going to make a window and put a grate on it, but forgot about it. It'll be fixed in the end. That way the room doesn't look so empty. Oh, and one last thing, I used an mp3 track on this instead of a midi
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Post by elbryan42 on Sept 30, 2002 0:24:13 GMT -5
Oh, guess I'd better check it out without my psx music wad attached. ....after coming back from trying out the demo with the music. Same error. "Cannot play midi stream. MMSYSTEM5 already in use." Weird. Oh well, my music wad is good enough. Can't wait to upgrade this damn soundcard...
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Post by Kaiser on Sept 30, 2002 15:29:16 GMT -5
spotted a HOM.
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Post by Melfice Darkmage on Sept 30, 2002 17:55:30 GMT -5
Spotted a what? lol
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cybdmn
Bring It On!
Posts: 112
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Post by cybdmn on Sept 30, 2002 19:34:49 GMT -5
HOM = Hall of Mirrors In the most cases a effect, that appears, when a texture is missed on a wall. ;D
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Darkhaven3
Bring It On!
This user is a maggot.
Posts: 130
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Post by Darkhaven3 on Oct 7, 2002 19:42:25 GMT -5
It appears when something goes wrong in the game and it appears like this:
You have the pistol selected, there's a missing texture behind the lamp post in front of you.
If you move, it'll look sort of like you have 20 pistol sprites over each other, and so on.
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