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Post by Kaiser on Mar 9, 2002 22:42:06 GMT -5
okay, so they are small, they are practally the same thing as what you will see in a wad. Except that they are 32 bit bmp files. Okay, before you download, please take the time to read this. 1. Its not complete yet. 2. The Zombies, Imp, and the moving frames of the cacodemon, has pink outlines around them. I removed them when I converted them into the wad. But I will fix this in the future. 3. They are at the same size as what the sprite sizes will be in the wad. 4. The Pain frames are not included. Because, they couldn't be taken in the Cast at the end game. I taken shots while in the game of the pain frames, but I could not make the color etc, idenical to that of the cast screen. 5. The Cacodemon's moving frames aren't included. 6. Once I replace all sprites thats in the Doom II wad, I WILL use the Archvile's frames for extra sprites like the Cacodemon's moving frames, torches, etc by using Dehacked. 7. I WILL include the oringinal "life size" version of the bmp files once I get everything done. But I can still upload them if you still wish to check it out. Alright, remember, this bmp set is more of a "beta" release lol, enemy set contains: Zombie Shotgun guy Chaingun guy (custom) Imp Demon Cacodemon (will implent moving frames with dehacked soon) Pain Elemental Lost Soul get it hereenjoy.
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Post by Footman on Mar 10, 2002 15:48:04 GMT -5
d/ls not working, it keeps saying ftp session closed when i try to d/l it
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Post by Kaiser on Mar 10, 2002 21:38:03 GMT -5
grr....I'll have to check out whats wrong...sorry about this.
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Post by Kaiser on Mar 10, 2002 21:39:57 GMT -5
if you are using something like Download accelerator plus or something like that, disable it and use your OS's internal download system.
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Post by Footman on Mar 10, 2002 22:25:28 GMT -5
got it working. thx, ive converted the lost soul bmps intot he doom palette and inserted them into a wad to test them, they all converted very well, except the finald eath fram, i had to do a little work to make the colors blend more. needless to say, they look great in-game. ;D i DO have a teeny complaint abouyt the chaingun guy, he looks the same as the zombieman/shotgunner, plus he should have a chaingun, not a rifle/shotgun. other than this, theyre great. oh and, nice avater
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Post by Kaiser on Mar 11, 2002 16:09:10 GMT -5
thanks, however these are not for Elbryan's Doom64 project, my sprites were mainly designed for my project. But wait when he finishes his, they will look extremly awsome.
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