iori
Be Gentle!
-demon-
Posts: 4
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Post by iori on Feb 20, 2003 15:07:46 GMT -5
Hey all, just wondering if you were doing the intro to doom 64 as well? For some reason the tc wouldnt be complete without it!
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Post by elbryan42 on Feb 20, 2003 15:39:01 GMT -5
I hope we can. It's planned, but we'll see.
Groovy avatar BTW. ;D
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Post by Melfice Darkmage on Feb 20, 2003 21:37:28 GMT -5
Hey Iori, nice to see you around here. Hey man, sorry I didn't tell you about the Tile-Dumping deal, I thought it was like sercret or something, and I was under the notion that I was supposed to keep it that way.
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Post by AgentSpork on Feb 27, 2003 22:42:49 GMT -5
I'd love to actually just see a map of that! It would be so cool! ;D
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Post by Melfice Darkmage on Feb 28, 2003 0:36:25 GMT -5
Hmm....
/walks off and starts pondering....
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Post by Kaiser on Feb 28, 2003 1:19:07 GMT -5
eh...I think I can pull it off...
well, the map anyways....
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Post by Ralphis on Mar 4, 2003 22:31:18 GMT -5
If you're using a zdoom engine of some sort (probably 2.0) you can do it.
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iori
Be Gentle!
-demon-
Posts: 4
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Post by iori on Mar 8, 2003 1:45:36 GMT -5
hey im back. np about the tile dumper thingy, its all good now anyways. Can jdoom support cameras? It'd have too if you want to do the effects like the computer panel in level one where you look at the supercharge. If cameras are a possibility then you have to figure about moving the cameras, and haveing the cameras target objects and monsters fighting other monsters. Damn jdoom needs a scripting language of some sort.
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