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Post by The_Doomer on May 1, 2002 20:42:14 GMT -5
Hello. I recently figured out how to get the stairs to raise correctly in level 9 "Even Simpler". Since I couldn't use the level 7 style tags I simply tagged one of the lines in the arena so when the player walked over them it would raise the stairs. I still have to figure out a way to make the exit in the center inassesable until the player has explored the entire arena giving the same effect as when all monsters are killed. Well I'm back to editing. Later all.
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§åmßð 9ØØØ
Be Gentle!
Parental Advisory: Explicit Content
Posts: 27
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Post by §åmßð 9ØØØ on May 6, 2002 7:07:55 GMT -5
Hey Doomer, can I talk to you sometime? My AIM screenname is FZ Sambo 9000. I'm probably joining the d64tc team.
Do your DooM 64 levels use old DooM textures and sprites or new ones? I think someone said they were going to give it a texture makeover, so I'm assumign it used the old textures... That would be kinda kool, playing DoooM 64 with classic graphics... well actually it would be awesome, heh.
I've put together a "DooM 64 skin" which replaces all of the graphics of DooM with the DooM 64 equivalent, from doom64.wad and 64texandsprites.wad, AND replaces music and sound effects, from the 64 and playstation version.
I'm working on replacing all the original DooM textures with either the DooM 64 closest looking one, or using photoshop (once i can get it back) to make the textures more realistic and darker.
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